Sunday, March 4, 2007

Novels of the Sword of Truth

The Sword of Truth is a fantasy series featuring a young man named Richard Cypher, who, over the course of the series, learns about his past, develops powers untold, and strives to change the world for the better. Each book is loosely themed around a Wizard's Rule, tenets by which all wizards should abide.

The novels in the series are:

Goodkind portrays in his novels, through complex character development, that individuals can remain true in the face of adversity without sacrificing their values and moral beliefs. Goodkind's protagonists show that they have courage when making choices, even when faced with difficult situations, and they remain steadfast even when faced with mistakes in their own judgment.

The Sword of Truth series is written with an adult audience in mind. There are sections in which topics such as philosophy are addressed at a level beyond the interest of most younger readers, as well as frank depictions of the sometimes brutal and violent nature of life in a medieval world. Goodkind himself has stated that he wrote the books with mature adults in mind, not children or those seeking to escape reality.

Tuesday, January 30, 2007

The Creator

The Creator is a godlike being; His opposite is The Keeper.

In the series, The Creator is almost universally believed in. One major difference between the Creator and the Keeper is that the Keeper takes an active role in his calling. The Creator never interacts or interferes with life and some claim he doesn't even exist.

The Creator's more fervent believers, such as the Blood of the Fold, illustrate the harm that comes from people misguidedly believing they are fighting for a righteous cause, and the exploitive, manipulative power that religious leaders can have over their followers.

The Keeper

The Keeper is a being in Terry Goodkind's Sword of Truth series, very much like the devil. The Keeper's "opposite" is The Creator.

The Keeper is almost universally believed in, and feared by almost all those who do. Any who believe in The Creator also believe in The Keeper. He serves as the consumer of life; all things that die must enter the underworld, into his realm. He is said to hate all living things, simply because they are alive, and would stop at nothing to break free from the underworld, and kill every living being in existence, and then torture them for eternity.

The Keeper's agents, such as the Sisters of the Dark, as well as dark wizards who wish to control a power they were not born with, are incredibly powerful and dangerous, due to the pact they have made with him.

Confessor

A confessor is a race of beings in the Midlands, part of the highest social class and primarily female, that were almost entirely wiped out during the reign of Darken Rahl. Kahlan Amnell, the Mother Confessor, is the last Confessor.

Confessors all have long hair, due to their social position in the Midlands. The magic of a Confessor will not allow her to cut her own hair. If she tries, it brings pain so great, it prevents her from doing so. It will render a Confessor unconscious before the task can be accomplished. Every Confessor inevitably tries once. Their hair must be cut by another when it needs trimming. But none would dare to cut it all off.

Confessors always wore a Confessor's dress, cut square at the neck, so that there could be no mistaking who they were, although most people of the Midlands would recognize them no matter how they dressed. All Confessors, no matter their age, wore a Confessor's dress that was black - except the Mother Confessor; her dress is white.

Confessors were a close sisterhood; when trouble struck one, it struck all. A Confessor's power is passed from parent to child, going back almost as far as there have been the lands, back beyond the dark time. It is something they are born with, magic that is a part of them, and cannot be separated from them any more than you could be separated from your heart. Any person who is a Confessor will bear children who are Confessors, always. However, the power is not the same in every Confessor, in some it is weaker, in some, stronger.

The Confessor's lived together in the Confessor's Palace in Aydindril, along with the wizards (who lived in the Wizard's Keep). The Confessors and the wizards are closely linked, bonded.

The Mother Confessor is more than a queen; queens bow down to the Mother Confessor. All Confessors follow the Mother Confessor. Confessors have position according to their power, because the ones with the strongest power will bear daughters who have the best chance of having that stronger power, and so the Mother Confessor is the most powerful Confessor in the order. There is no jealousy among the Confessors for those with the strongest power, only deeper affection and devotion in times of trouble. A duty of the Mother Confessor's position is to chair the Central Council of the Midlands, and as such is - in practice - the ruler of all the Midlands, though this is not entirely accurate as all the nations of the Midlands have nearly complete autonomy. The first Mother Confessor was Magda Searus, wife of the then First Wizard Baraccus. After Baraccus' death, she volunteered to undergo the experimental process.

During the war with Panis Rahl, the Mother Confessor was a pleasant woman twelve to fourteen years older than Zedd with violet eyes, a warm smile, and a mass of long hair that reached her waist. She had a twelve year old daughter when the war ended. The current Mother Confessor is Kahlan Amnell.

A Confessor is feared by every intelligent race in the New World. Not many dare to look into the eyes of a Confessor. They are universally feared and hated. It is rumored that to meet the gaze of a Confessor could cost you your mind if you were lucky, and your soul if you weren't. Most people see them as a menace who take their men, and a threat to their lifestyle; women are not supposed to be independent.

Men resent that none of them can rule a Confessor, or even tell one what to do. Men are terrified of a Confessor who is looking for a mate, because they don't want to be chosen, to be touched by her. Women are terrified because they don't want their man, or their brother, or their son to be taken. Women resent that Confessors do not live the kind of life they do, that Confessors do not live in the traditional role of women; to take care of a man, or submit to one. Confessors are seen as privileged and allowed to wear their hair long. No Confessor would wear her hair short, and that rankles people, that none could dare make a Confessor do so.

The relatives and friends of a man to be executed hate Confessors because they often don't believe their loved one would do the things they confess to. They would rather believe the Confessor is somehow tricking the person into confessing. People are especially afraid of the Mother Confessor. A confessor would get more than used to their cool glances.

Because of the general fear and hatred directed at the Confessors, each confesser had a wizard assigned to her for protection.

Despite what most people think, Confessors exist to serve the people, to serve the truth. It is ironic, that a Confessor is less free than most, yet people don't see that part of it. A Confessor cannot choose what she will do with her own life, but must submit to her duty to the people. Most Confessors loved all the people of the Midlands, and would give their lives to protect them and to keep them free.

Before the destruction of their race, a confessor always traveled with a wizard, for protection. Confessors would spend their lives traveling the Midlands visiting its people; it was almost all they ever did. Confessors knew the Midlands better than almost anyone, where it was safe and where it was not. They were trained from birth in languages, because they never knew where they would be called. Kahlan Amnell speaks every major language and most of the minor ones. Wherever they went, they were always provided with food and a place to stay, and anything else they might require. They rarely had to stay in the woods.

A Confessor is the final arbiter of truth. It is what they do. It is the reason the wizards gave them the power, back in times long forgotten. It is how they serve the people. Confessors use their power to find the truth, when the truth is important enough. During the life of Kahlan Amnell, Confessors were mostly used to make sure a person sentenced to death was really guilty. When a person is condemned to death, a Confessor touches them and makes them confess. Once touched, even the most unrepentant murderes will do as the Confessor commands, and will confess his crimes. Occasionally, the courts are not sure they have the right man, and so a Confessor is called in to find the truth. In most lands, the law states that none can be put to death without first giving a confession, so all can be sure they are putting the right man to death, and not letting the guilty escape, and that it's not an act of political revenge. In rare cases, someone who is to be put to death without the use of a Confessor will call for a Confessor to be brought in, so that he may give a true confession, and thus prove his innocence. In all of the Midlands, this is the right of the condemned.

Some people of the Midlands wouldn't use a Confessor, such as the Mud People. Their wishes were respected, there was no law forcing them to use a Confessor's services. But it would be forced on them if a Confessor suspected there was deception involved. Most lands, though, did use Confessors and found it expedient.

Before the near extinction of their race, Confessors had no friends but other Confessors. When a Confessor reached the age to be a proper mother, she was required to choose a mate. A Confessor could choose any man she wished, even one already married. She could travel the Midlands, searching for a proper father to her daughters, one who was strong, and maybe one who was handsome to her eyes. Whatever she wanted. Confessors were taught from a young age that the mate they choose must be a man of strength, so that the children they bear would be strong. But it couldn't be someone they cared for, because they would destroy him. In the throes of passion, a Confessor's hold on the power would relax, and she would release it into him, even though she didn't mean to, and then he would no longer be the person she cared for. There is no way for her to prevent herself from doing it. He would be hers, but not in the same way. The very one she cared for would be with her, but only because of the magic, no longer by his choice, and not because he wanted to. He would only be a shell, holding what she put into him. No Confessor would want that for a man for whom she cared.

That is why Confessors, since time immemorial, have shut themselves away from men, for fear they would grow to care for one. Though they are seen as heartless, it is not true; they all feared what their touch would do to a man they held dear. Some Confessors chose men they disliked, or even hated, so as not to destroy a kind heart. Though it was only the choice of a few, it was the way they dealt with it, and was their right. No other Confessor would criticize one who had chosen in this manner; they all understood it.

A Confessor draws her fair share of lightning from all directions, however they are not easy to kill. It usually takes a force as large as a quad in order to kill just one.

After using her power, the Confesser is greatly weakened until it recovers again.

One man is hardly a mortal danger to a Confessor. That was why Darken Rahl always sent four men, a quad, after Confessors: one to be touched by her power, and the other three to kill him and the Confessor. Sometimes only one was left, but that was enough after a Confessor had spent her power. But one man alone, no matter how big or strong, has almost no chance against even a weak Confessor. Even if he is big, the Confessor is faster. All she needs is to touch him, and he is hers and it is the end of him. The man touched will then fight to the death of the confessor, often killing men who were his allies mere moments before. Thus sending two, three, or even more men against a confessor is not always successful. Regardless of what is going on around a Confessor, when she touches someone with the intent to release her power, her mind is quiet and calm. There is no sound in her head, only silence - the silence of what she is going to do. To the Confessor (and likely the victim), that spark of an instant twists for eternity. The victim doesn't have the slightest glimmer of a chance to resist. It is a slow, hopeless journey. The Confessor is in complete control. In her calm, she relaxes her restraint, and the released power slams into the victim's body. There is a hard impact to the air - thunder with no sound - and the victim becomes hers.

The power is invoked by touch. It's always there, inside a Confessor. A Confessor does not bring it out to use it; instead she must always hold it in, and use it by releasing her grip of it, relaxing her hold and letting it come forth.

Her power is the power of love. Once touched by it, a person is no longer the person he/she was. He is changed forever. Forevermore the person is devoted to the one who touched him/her, to the exclusion of all else. Whatever he wanted, whatever he was, whoever he was, no longer means anything to him. He would do anything for the one who touched him. His life is no longer his own, it is the Confessor's. His soul is no longer his own, it is the Confessor's. The person he was no longer exists. The magic lasts as long as the person is alive. It cannot be removed. The touch can take away all fear and replace it with a love for the Confessor that leaves no room for pain or loneliness. Nothing is left except love for the Confessor.

The magic of a Confessor is a type of additive magic. It uses the spark of love in a person, no matter how small, and adds to it until it's changed into something else. The touch is all at once, and final. Nothing can protect one who has been touched. The person touched cannot be brought back, the person that once existed is no longer there. His free will is gone forever. The one touched by a Confessor will do anything she says. Even if sworn to kill the Confessor, once touched he is the Confessor's and will fight to the death to protect her. Though Kahlan Amnell makes these statements as though they applied to all Confessors, the prequel novella Debt of Bones states that people do not recover from the touch of the Mother Confessor, but will recover from the touch of an ordinary Confessor, given time, so the full extent and duration of an ordinary Confessor's power is at best unclear.

A confessor's power also has an element of Subtractive Magic, which is awakened when a person they care for is in mortal danger, or they are fueled by revenge for a loved one who was slain. This aspect of their power is called the "Con Dar", and must be taught by the Confessor's mother. In the case of Kahlan, she invoked it in vengeance for Richard's death. It eliminated her power's recharge time, and gave her the power to throw blue lightning from her hands. Later on, we learn that the "Con Dar" can only be invoked to protect the person it was originally summoned for. As such, Kahlan can only use it to protect Richard, and cannot call blue lightning to protect herself.

A Confessor's power works on everyone human. However, the magic of Orden protects the one who put the boxes into play from a Confessor's touch. On those who are not human it mostly doesn't work since they don't have the capacity for compassion, which the magic requires in order to work. The touch works on some creatures, but not exactly the same as it does a human.

A Confessor's power is expended with each use. It takes time for it to recover. In every Confessor the power is different. In some it is weaker, and it may take several days to recover. In most, it takes about one day and one night. For Kahlan Amnell, it takes about two hours, which is fairly unusual. Shorter time to recover the power also means the power is stronger, works more powerfully in the one touched. That is why some of the quad members touched by Kahlan are able to kill the other three. It is not so for a Confessor with a weaker power. Male Confessors do not need to recover after using their power.

The power is stronger in a male Confessor than a female Confessor. Male Confessors need no time to recover. It takes the unique compassion of a woman to handle the power, to be free from its corrupting influence. Most, but not all, male Confessors are unable to retain their sense of balance with the power. They don't have the strength to hold it back when they should. This caused the Dark Times, when male Confessors ran rampant and unchecked through the world as tyrants. It took many years for wizards to hunt down and destroy the male confessors and the offspring they created. From then on, when a boy was born to a Confessor, he was brought to a special place in the center of Aydindril, where his mother placed him on the Stone. The mother then commanded her husband to place a rod over the baby's throat and step on both ends. No chance could be taken that any male Confessor lived, because he might have been one who could not handle the power, and would use it to gain dominance for himself and bring back the dark times. The wizards and other Confessors watched carefully any Confessor who was with child, and did everything they could to comfort her if it was a boy.

The Confessor's Blood Rage is a joining of both sides of magic within the Confessor, Additive and Subtractive. The Blood Rage can only be invoked on behalf of another, and can only be taught by a Confessor's birth mother when she reaches a certain age, although Kahlan Amnell was able to summon it through instinct alone. While in the Blood Rage, a Confessor needs no time to recover after using her power, and doesn't even need to be physically touching someone to use her power. While in the Blood Rage, a Confessor paints red lightning bolts on her face, as a warning to the innocent, and a threat to their target. In this state, a Confessor will stop at nothing, and kill anyone who gets in her way, to achieve her goal.

Most Confessors don't survive long after it is invoked, but those who do keep the Subtractive element to the magic even after they are no longer in the grips of the Con Dar. This element manifests in a blast of blue lightning shot from the fist, but can only be invoked in the defense of the one for whom the Con Dar was summoned, and not to defend the Confessor herself.

Long ago, wizards were almost like rulers, and they became frustrated by the corruption about them. They hated the lies and deception. They wanted a way to prevent corrupt leaders from using their power to deceive and subvert the people. At that time, many unscrupulous leaders would simply accuse their political enemies of a crime, and have them executed for it, at once dishonoring them and eliminating them. The wizards wanted a way to put a stop to this. They needed a way that left no room for doubt. So they created a magic, and gave it a life of its own in the first Confessor, Magda Searus. They created other Confessors from a select group of women. They picked the women carefully, because once brought to life in these women, the power had a life of its own, and would pass to their offspring - forever. The Confessors were used to discover important truths.

The wizards made one mistake when creating the Confessors. They didn't give sufficient thought to how the power would take a life of its own. They didn't foresee how the power would be passed on to the offspring, and be so different in men. Shortly after Confessors were created, a few male Confessors joined forces, and brought about a terrible reign of cruelty. It was called the dark time. When they wanted a woman, they simply used the power and took her. Many women. They had no restraint, no sense of responsibility for what they were doing. It was one long night of terror that lasted for years. The wizards had to do a lot of killing and they eventually killed all the offspring of this lust, to prevent the power from spreading, uncontrolled. Many wizards died as well. From that time on, every male confessor has been killed at an early age.

After that time, arrogant rulers thought to make the Confessors submit to their word. In those times, there were farsighted Confessors, now revered as legends, who knew they must lay the foundation for their independence, or forever submit to domination; so the Mother Confessor took the rulers with her power. The rulers were removed from their thrones, and replaced with new rulers who understood that Confessors were to be left alone. The Mother Confessor with a band of her sisters would sweep through a castle like the plague. Many Confessors died, but the goal was seen as worth it. The old rulers, those who were taken, were kept in Aydindril as little more than slaves. The Confessors took those old rulers with them when they traveled to the different lands, made them carry the provisions and luxuries of travel. Back then, there was more ceremony surrounding the Confessors than there is now, and it made the intended impression. This is the reason no land is closed to a Confessor, though it may be to every other. Closing a land is tantamount to an admission of guilt, and is sufficient cause for the leader to be taken from power. Not allowing a Confessor access would raise questions and suspicions. A leader involved in any sort of plot would gladly grant a Confessor free access, to try to hide his involvement in any subversion. There were some among the Confessors who were more than willing to use their power as they wanted, to root out wrongdoing, as they saw it. The wizards exerted their influence to bring this under control, but the Confessors' zeal (both male and female) showed the people what a Confessor was capable of.

In the time just before the reign of Darken Rahl, Confessors rarely (if ever) removed a ruler from power. However, the leaders of the lands were still all keen to avoid their attention. However, during the reign of Darken Rahl, every Confessor was hunted down and killed by quads from D'Hara, all except the Mother Confessor, Kahlan Amnell (though not for lack of trying). Many Confessors laid down their lives to protect the Mother Confessor, that she might survive and somehow use her power to stop Rahl. After the near extinction of all Confessors, the fear, respect, and authority of the Confessors was diminished greatly.

Screeling

A screeling is an undead creature. They are squat, hunched over creatures armed with long, wicked claws instead of fingers on each hand. Its eyes are black with a golden glitter

Screelings have a supernatural speed and strength, and can scale sheer surfaces and ceilings. The screeling laughs incessantly, even if being hacked to pieces. Screelings are unaffected by most magical attacks; setting one on fire only makes it more deadly. Weapons of any sort will damage its body, though axes are most effective.

A screeling's weakness is its vision. It only attacks people when they are standing still or are moving quickly. Anything moving at a slow, constant speed is ignored by the screeling (at least at first), causing its laughter to halt momentarily as it becomes confused. Screelings learn quickly to rely on other senses, and will eventually learn to recognize the walking people as targets.

Heart hound

Heart hounds are about twice the size of a wolf with large barrel chests. Their heads are somewhat flat with a large snout full of sharp teeth. They have large rounded ears with exceptional hearing. They are tan, with short fur, like that on the back of a deer. There are two distinct sounds they make. The most common is like the howl of a wolf. However, when close to a kill, the howl will be punctuated with bloodcurdling shrieks, like wild cries, cries of the need to kill, demanding and desperate. Their teeth are yellowish and are about three inches in length.

Heart hounds are beasts that were created along with the boundary. They were the boundary's watchdogs, so to speak. They could go in and out without being claimed by it, but they were tied to the underworld, and couldn't go far from the boundary. When the boundary was up, they only came out at night. As the boundary weakened, they were able to stray farther and farther from it and come out earlier and earlier in the day. When the boundary failed, they were set loose, crazed and without purpose. Although very fierce, heart hounds are afraid of water. Like most underworld beasts, carrying a bone of an underworld beast will confuse a heart hound, making them think you are one of their own.

The name "heart hound" comes from two things. The first is because it is rumored they can find a man by the sound of the beating of his heart. The other is because they come at a victim's chest, his heart, when they kill (as opposed to the throat). The heart is the first thing they will eat. If there's more than one hound, they will fight over the heart.

Gripper

A gripper is a small hump-shaped creature that almost looks like a rock. It has gray armor bands interlocked all across its back and jagged spikes all around the bottom edge. The only known habitat of the grippers is in the King's Port, a pass through the boundary between Westland and the Midlands. It is one of the slowest creatures in the King's Port pass, slow but steady. Its armor is harder than an axe. It has many legs underneath, each with a sharp, hooked claw at the end. It makes a soft scraping sound when it walks, like claws on a rock. It moves with an odd, waddling gait, its humped body swaying from side to side as it struggles forward. Its mouth is like a leech with teeth all around. When threatened it can make a snapping and hissing sound and a clicking growl. With great trouble, but relatively quickly, it can right itself when stuck on its back.

When it reaches its prey, a gripper wraps itself around its victim so only its armor is exposed. It digs into the flesh to hold tight so it cannot be pulled off and fixes its mouth to its victim, sucking the blood out, tightening with its claws all the time. It will suck all the blood out of its victim before moving on. The only way to get a gripper off once attached is to cut off the appendage it is attached to.

Calthrop

A Calthrop is a nightmareish creature, with fur and claws and fangs, a creature of snarl and snap with a gaping maw that lives in the Midlands. Its earsplitting cry is deep, savage, and vicious and its mouth stretches wide with every roar. Its furious glowing red eyes are set deep in its skull. It has huge sharp, wet, snapping teeth. It has a blunt snout, corded muscles, and amazing strength. It is twice the size of a man.

A Calthrop has power in the night, and will wait until then to kill. During the day it can take the form of a human in order to deceive other humans whom it preys on. In Wizard's First Rule, Richard and Kahlan encountered one disguised as an old man with a white beard and a large round belly that jiggled under his dark brown robes as he laughed. He had white hair parted neatly down the middle, and long curly eyebrows and drooping lids shading his brown eyes. He had a jolly round face wrinkled with a wide smile. He called himself "Old John" and tried to trick them into believing that he was sent by Zedd, ostensibly to capture them to bring them to Darken Rahl. A disguised Calthrop apparently has no substance to its apparent form, passing through cobwebs and by branches without disturbing them and leaving no tracks.

Sword Of Truth Creatures

Chainfire (2005)

Chainfire continues the story of Richard in his attempt to teach the people that their lives are theirs alone, that they can be free of the Imperial Order. Richard is gravely injured from an enemy arrow. He is brought to Nicci, a sorceress and former Sister of the Dark, who heals him using subtractive magic causing unforeseen events to spiral out of control. When he awakens, Richard discovers that his wife, Kahlan Amnell, the Mother Confessor, is missing. More than that, however, no one around him seems to remember her. Nicci and Cara both attribute Richard's memory of Kahlan to dreams and delusions brought about by his injury and quite possibly an unintended effect of the subtractive magic used in healing Richard.

Fearing for his beloved's life, Richard desperately tries to find some trace of her and at the same time convince the others that she exists. His search leads him to the witch woman, Shota, who revealing "that which you seek is long buried with the bones" demands the price of more information can only be offered for the price of the Sword of Truth. Shota utters the words "Chainfire" and "The Deep Nothing", demanding that Richard hand over the Sword of Truth to Samuel for this meager information. Shota also warns Richard of a "Beast" conjured by several Wizards and Sisters of the Dark, at the behest of Jagang. The beast is meant to kill Richard and is as unstoppable as it is unpredictable. What's more, the beast is now able to track Richard when he uses his gift.

In the meantime, Ann and Nathan together have discovered many blank pages in books of ancient prophecy. They seem to remember that the pages should not be blank but can't remember what was originally written there. Zedd makes the same discovery independently.

Concerned, but still determined to find his wife, Richard makes his way to the Wizard's Keep to find Zedd, who has no memory of Kahlan either. Ann, Nathan, and Nicci make their way to the Keep as well and are reunited with Richard, Zedd, and Cara.

As Richard continues to attempt to prove the existence of the woman he loves, the others become convinced he is mentally ill and plot to "heal" him. At the same time, the reader learns that Kahlan has been kidnapped by the four remaining Sisters of the Dark who escaped the Dream Walker in Blood of the Fold. The Sisters have cast a spell using subtractive magic to erase people's memories of Kahlan and Kahlan's memories of herself. The Sisters then use Kahlan to steal the boxes of Orden from the Garden of Life in the People's Palace in D'Hara.

Richard, Nicci, and Cara, make their way to the Sliph in order to escape the Keep and what the others would do, they travel to the People's Palace and learn that the boxes are missing. Richard figures out that the Sisters have stolen his wife and the boxes. While at the Peoples Palace, Richard needs to visit the troops and address them as well as the sisters of the Light informing them of the current events. While there they learn that an older woman has been captured and that there was something uniquely odd about her. As Nicci investigates she discovers that it is Sister Tovi, one of the sisters of the dark who gave an oath to Richard in order to be free of Jagang the Dream Walker. Nicci uses her considerable powers to learn every thing they can from Tovi, discovering that it was "the Seeker" who stabbed Tovi and took the Box of Orden she was carrying.

As Richard, Nicci, and Cara return to the Sliph, Richard learns that the Sliph knows of a place called the Deep Nothing. The Sliph takes them to a place called "Caska" in the Deep Nothing. Upon arriving they find themselves in the midst of a group of Imperial Order advanced scouts that have captured some of the people there. The reader is introduced to girl named Jillian and a people called the "Dream Casters". While eliminating the Imperial Troops, Richard and Jillian look for answers in the catacombs of Bones. Together they find the book called "Chainfire". Richard leaves the Palace and his army to find Kahlan and to prevent the Sisters from using the boxes to unleash the Keeper of the Dead.

Richard, Nicci and Cara return to the Wizard's Keep and, with the information gathered from Tovi and the book "Chainfire", they finally they manage to convince Zedd, Nathan, and Ann of the truth. While no-one but Richard remembers Kahlan, at least now they believe that she exists.

Naked Empire (2003)

The novel begins with a moderately long section detailing the travels of the main characters as they move through the Old World in order to accomplish temporary goals. Their travels are interrupted by the entrances of Nicholas, who is a slide (a wizard that is capable of soul stealing and using souls to project himself into animals). This situation is further complicated by Owen, a man from the Bandakar Empire. He poisons Richard in order to force him to help the Bandakar Empire shed the yoke of the Imperial Order.

Much of the novel focuses around Richard's interactions with the Bandakar people. The people of Bandakar are all pristinely ungifted like Richard's half-sister Jennsen. They are descendants of the house of Rahl banished into the old world thousands of years before. These people were then again banished by the people of the old world, particularly a wizard, Kaja-Rang who bound them behind a boundary that would force any that leave to walk straight to the Pillars of Creation. This was done not because the people were pristinely ungifted, but because they "could not see evil" or, rather because they strongly embraced a Kantian philosophy which required them to disbelieve reality. They shunned all forms of violence, and judgment. They laid their lives down before any aggressor. This is why they were banished, because their ideas threatened the existence of the Old World.

Richard managed to convince several of the Bandakar to shed their ideals and embrace the individualist ideas espoused by Richard and his D'Haran Empire. This allowed the Bandakar to take up arms and fight for their own freedom. However, throughout the entire ordeal Richard was reeling not only from the poison the Bandakaran's gave him, but also his gift being out of balance.

Nathan and Ann came to the Bandakar Empire in order to bring Richard "back into prophecy" during which time they saved Richard and his companions from certain death, but were ultimately unable to aid him in restoring his gift to balance.

Eventually Richard discovered that since he rationalized that eating meat balanced out his need to kill people he was in effect not putting his faith in himself or his abilities. This ultimately caused not only the gift within himself to twist and fail, but also the magic of the Sword of Truth to fail. After this revelation he once again began to eat meat, because he realized that his actions were justified in themselves and required no additional balancing.

After Richard had once again set himself in order, he and the Bandakar people destroyed the remaining Imperial Order encampment in Bandakar resulting in the death of Nicholas and the rescue of Kahlan. But, Richard still needed to cure the poison, but the remedy was destroyed by Nicholas so he used his gift to piece together the what and how of creating the antidote himself.

During the course of these actions, Zedd and Adie were captured as the Keep was taken by men captured from Bandakar and forced to do the work of the Imperial Order. They were forced to identify random objects from within the keep for a Sister of the Dark or they would be forced to listen to the screams of children being tortured while their parents begged them to give up the information.

As a result of this identification process, Zedd was able to unleash a constructed spell within an object that killed several men in the camp along with all the other artifacts. Zedd and Adie would have been destroyed as well, but they were saved by Captain Zimmer some of his men, as well as Chase and Rachel. Adie went with Zimmer and his men to free the families being used for torture, while Zedd and Chase went back to reclaim the Keep.

The Pillars of Creation (2001)

Jenssen Rahl, Richard Rahl's half sister, spent the first twenty years of her life running from their father, Darken Rahl. Born without any aspect of the gift of magic, Jennsen fears that Darken Rahl will kill her. Upon learning that Darken Rahl is dead, and upon the death of her mother, she sets out to take vengeance upon Richard, having been led to believe that he ordered the death of her mother and blaming him for the brutish actions of the Imperial Order.

Meanwhile, another sibling of Richard's, Oba Rahl, has broken free of his upbringing - a mother who he felt never loved him, and forced him into menial and pointless labor. Taking his vengeance out on his mother, he also sets out on a quest to find Lord Darken Rahl. He finds that the kingdom of D'Hara is under rule by a new lord, Richard Rahl. Oba, who is pristinely ungifted and immune to magic, eventually encounters Richard and his wife Kahlan. Rather than kill Richard immediately, Oba is ordered by the Keeper to kidnap Kahlan and take the Sword of Truth.

Using his link to the sword, Richard pursues Oba to the Pillars of Creation, where Richard encounters Jennsen Rahl, who has also been drawn to the same spot by the Keeper. Jennsen, who was convinced by Emperor Jagang that Kahlan, the Mother Confessor was evil, had plans to kill her. The Keeper's supreme plan, however, was for Richard to kill Jennsen at the Pillars of Creation and open a gate between the Keeper's realm and the world of the living. Before any tragedy strikes, however, Richard and Jennsen recognize the goodness in one another and the Keeper's plan is foiled. Jennsen learns that men who were sent to kill her mother were actually soldiers of the Imperial Order, and after coming to believe that Richard is truly a loving and caring brother, she joins him and Kahlan in their quest against Jagang.

Faith of the Fallen (2000)

Faith of the Fallen begins right where Soul of the Fire leaves off. Richard is taking Cara and an injured Kahlan to the high mountains of his homeland, Westland. At the end of the Soul of the Fire Richard realizes that he cannot win against Emperor Jagang until the people themselves want to fight for freedom. Because of this mindset Richard isolates himself in the woods, to allow Kahlan time to heal, and refuses to give orders to the D'Haran army. He insists that the fight against the Imperial Order is a doomed cause and further resistance can only result in the loss of more lives.

After Kahlan has made a significant recovery, the trio is reintroduced to Nicci, an impassive Sister of the Dark who was one of Richard’s instructors at the Palace of the Prophets in Stone of Tears. She provides great insight into the goals of the Order and about the Dreamwalker, Jagang himself. Nicci believes fully in the goal of the Order: to have everyone live in equality.

Nicci's goal is to capture Richard, something that she accomplishes using the rare and difficult maternity spell linking herself to Kahlan. Anything that happens to Nicci now happens to Kahlan. Faced with a hopeless situation, Richard is forced to go with Nicci into the Old World, leaving behind Kahlan, Cara, and the Sword of Truth.

Kahlan and Cara despite knowing Richard's objections, leave the upper vien and leave in search of help from Zedd and Sister Verna. Seeing the plight of her troops fighting against the Order, Kahlan takes command of the combined armies of D'Hara and the Midlands in a desperate attempt to halt the Order's advance into the New World.

While Kahlan and Richard's friends do battle in the New World, Richard is put to work in the Old World capital of Altur'Rang, doing whatever he can to make ends meet for him and Nicci. Nicci, expecting Richard to finally understand how oppressive life in the Old World can be, is amazed when Richard rises above the hardships around him and begins changing the lives of the people around him for the better. When Richard is ordered as punishment for unnamed crimes to carve a massive stone statue for the Emperor's Palace, he does as he is asked. When Richard reveals the statue, however, it is not the design given to him by Brother Narev, a monk of the order; it is a fantastic work of art depicting mankind, free and beautiful, in all its glory.

When Brother Narev orders Richard to destroy his own statue, the people of Altur'Rang rise up in rebellion and attack the Imperial Order. Kahlan and Cara, who having heard of Richard's plight issue orders to the Troops and journey to Altur'Rang to rescue Richard no matter the cost. They arrive just in time to see the uprising. When the dust settles, Richard, Kahlan, and Cara are reunited, Nicci pledges fealty to Richard after realizing the truth of his gospel, and the people of Altur'Rang have a new spirit, having tasted freedom.

Soul of the Fire (1999)

Continuing on from Temple of the Winds, we begin the story after Richard and Kahlan's wedding in the village of the Mud People.

Strange deaths and the appearance of a 'Chicken That Isn't A Chicken' leave Richard fearing the worst. Zedd confides in Richard that the chicken is in fact a Lurk sent by Emperor Jagang. According to Zedd, the only way to destroy the Lurk is by smashing a bottle from the Wizard's Keep in Aydindril with The Sword of Truth.

However, Zedd is actually lying. He has surmised that a terrible magic known as "the chimes" has been released. The chimes will eventually drain all magic from the world of the living, beginning with the additive magic. This would cause death to beings which require magic and possibly cause the destruction of the world if additive magic were to completely fail. Zedd determines that he must find a remedy and wants Richard and Kahlan safely out of the way while he does so.

Richard, Kahlan and Cara, unaware of the truth, set out to accomplish the task of breaking the bottle. Meanwhile, Zedd and Ann set off in separate ways. Zedd recalls some lore that relates the chimes to Anderith and he travels there to attempt to banish the chimes. Ann infiltrates the Imperial Order in order to save the Sisters of the Light under Jagang's enslavement.

Elsewhere, we are introduced to the ways of Anderith. Both the Anders, black-haired people who govern the city, and the Hakens, red-haired people under the boot of Ander oppression, occupy Anderith. From an early age Hakens are kept under control and disrespected by the Anders and are taught that this oppression is a necessity to protect the Hakens from their violent ancestral ways. Most Hakens have bought into this idea and willingly subject themselves to the oppression.

Anderith is being wooed by the Imperial Order in the person of Stein, who personifies the savage ruthlessness of Jagang's empire. Stein offers double the going rate for any goods that merchants, all of the Ander race, will sell to the Imperial Order. He also plots with the Minister of Culture, Bertrand Chanboor, to surrender Anderith to the Order. They begin inflitrating Imperial Order soldiers into Anderith under the guise of Special Anderian Troops.

Dalton Campbell, aide to the Minister of Culture, has a hand in most events within the Anderith nation. He uses his connections, along with his squad of messengers, to accomplish underhanded tasks to ensure that the Minister will ascend to the chair of Sovereign (a religious position similar to the real world pope) when the present one passes on. Dalton treasures his wife Teresa above all else.

A kitchen scullion, Fitch, is recuited into the messenger corps by Dalton. Though he has conflicting goals and values, Fitch's gratitude towards Dalton results in blind obiedience and he smoothers his conscience to accomplish Dalton's bidding. Ultimately Dalton betrays Fitch, who is forced to flee. Fitch determines to redeem himself by becomming The Seeker of Truth, a long time fantasy of his. The first step to becomming Seeker is to obtain the Sword of Truth.

We are also given a glimpse at the Anderith Army which is seriously under-trained and little more than children. The Anderith Army guards the Dominie Dirtch, a defensive line of giant bell shaped structures, seemingly made from a solid piece of dark veined stone, which kill anything in front of them when struck.

Elsewhere, Richard realizes the chimes are, in fact, loose, and so he sends Cara to Aydindril to retrieve the Sword of Truth while Richard, Kahlan and Du Chaillu (Richard's first "wife" and spirit woman of the Baka Tau Mana) head to Anderith to banish the chimes. Richard also deduces that the army of the Imperial Order is marching on Anderith. If the Imperial Order conquers Anderith it will be a continuing imminent threat the the rest of the midlands. Arriving in Anderith first, Zedd attempts to banish the chimes by offering them his soul. This is the cause of the chimes' presence: they don't have souls, and when she summoned them Kahlan promised them Richard's soul. However, it is not his soul the chimes want. Zedd's attempt fails and he undergoes a transformation.

Richard and Kahlan arrive in Anderith and set out to look for the chimes but also work on joining Anderith with the D'Haran Empire. Word spreads and a vote is taken. While Richard makes a good plea to the people of Anderith, Dalton Campbell's interference sways the vote, leaving Richard defeated. At the same time, Kahlan struggles with the knowledge that she is with child, and the trouble that will come because of it.

Meanwhile, Ann finds the captive Sisters of the Light and persuades them to come with her. Since magic is failing, Jagang's abilities as a Dream Walker are null, and Ann informs the Sisters of a bond to Richard, the Lord Rahl, that can keep them safe from the Dream Walker. However the Sisters, fearful of retribution by Jagang, betray Ann to the Imperial Order. She is left in her tent by herself when Sister Alessandra, a Sister of the Dark, begins visiting her and bringing her food. She attempts to sway Alessandra, at first to no avail.

Dalton Campbell, along with help from a Sister of the Dark, sets a group of his messengers on Kahlan when she is off by herself pondering on whether or not to keep Richard's child. She is beaten nearly to death, and when she's saved, Richard at first doesn't recognize her. When he finally does however, he realizes that he will be unable to heal her unless he manages to banish the chimes first.

Cara almost obtains the Sword of Truth, but is beaten to it by Fitch and a friend. A combination of sheer dumb luck and the fact that the Chimes have deactivated the Wizzard's Keep defenses and killed many of its guards allow Fitch and his accomplace to easily obtain the Sword. Cara gives chase and kills the friend before chasing the Fitch back to Anderith. When she catches him at the Dominie Dirtch she loses the sword when Imperial Order scouts attack. The Order's soldiers collect the sword as a prize for Stein to present to emperor Jagang.

Around this time, Dalton Campbell manages to murder the Sovereign, instead of waiting for the feeble figurehead to pass naturally. This immediately pushes Bertrand Chanboor to the rank of Sovereign. The empowered Chanboor consummates his promotion by sleeping with Dalton's wife, Teresa. Dalton pretends not to be disturbed by this betrayal and even seemingly "joins" the web of infidelity by sleeping with both Teresa and Chanboor's wife in turn. In reality, however, Campbell is livid and even kills the Imperial Order emmissary, Stein, (who had "shared" Teresa with Chanboor) gaining possession of the Sword of Truth in turn.

Having studied the actions of Joseph Ander, the ancient founder of Anderith, Richard comes to realize that the chimes and the Dominie Dirtch are connected. More specifically, Richard comes to understand that Joseph Ander enslaved the Chimes using them to power the Dominie Dirtch. Richard finally comes to understand that by using art as a form of intent he can alter the Grace and create a new pathway for magic. Thus Richard counters the magic Ander used to enslave the Chimes and calls them forth giving the chimes a choice: The Soul, his soul, they were promised by Kahlan or revenge on the spirit of Ander for enslaving them. The chimes choose vengeance, taking Ander to the underworld. Once he is successful in banishing the chimes, Richard sets off to heal Kahlan but is stopped by Du Chaillu, who tells Richard that his healing powers would kill her due to a hidden subtractive magic spell that has been placed within her.

Alessandra eventually frees Ann, who reverts her faith back to The Creator and gives her oath to Richard. The pair soon sets off out of Anderith, and when Zedd's soul is returned to his body with the banishment of the chimes, he also departs.

Richard decides to leave for Westland, where he plans to let Kahlan recover from her wounds naturally. Dalton Campbell sees them off with his apologies and informs Richard that Campbell, Chanboor, and both of their wives have become stricken with an "unfortunate", incurable venereal disease and have doomed themselves to a slow, agonizing demise. He returns the Sword of Truth to Richard before they set off. Richard claims he will wait in Westland until the people of the world can prove to him that they truly desire freedom.

Temple of the Winds (1997)

Temple of the Winds picks up shortly after where the last volume, Blood of the Fold, left off. A wizard named Marlin, appears in Aydindril annoucing his intent to kill Richard Rahl. He is immediately captured and questioned by the Mother Confessor, Kahlan Amnell, and one of Richard's bodyguards, Cara. Cara uses her Mord'Sith ability to capture Marlin's gift when he tries to escape, but the link between Cara and Marlin is used against her when Emperor Jagang takes possession of Marlin soon thereafter. Later a woman from Richard's past appears, Nadine, an herbalist from the Westland. She attempts to heal Cara, but fails. Richard's half-brother Drefan, a high priest of a secret sect, does however succeed in curing Cara.

Meanwhile, Zedd and Prelate Annalina continue their search for the unleashed Nathan Rahl. Their search leads them to a run down inn in an unnamed city, where they discover that Nathan misled them into following another man. The man then gives them a message informing them not to follow Nathan but to protect a treasure instead. A Sister of the Dark, who was also following Nathan, ends up getting caught in a snare Zedd intended for the Prophet Rahl.

Richard and Berdine continue to work on the translation of the journal of Kolo, a dead wizard found in the depths of the Wizard's Keep. In the midst of all these activities, a Sister of the Dark travels through Aydindril spreading a magical plague. In a search for a cure, Richard travels to the First Wizard's Enclave.

In order to save the people of the Midlands from the plague, Kahlan Amnell must betray Richard in order to allow him to enter the Temple of the Winds. In doing so, Richard saves the people of the Midlands, but in order to return, he pays the price of knowledge, leaving the Temple with something that no vast library of knowledge can ever teach - understanding. Through this, Richard is saved from the life of the eternally condemned.

Meanwhile, Nathan rescues a woman named Clarissa from a life of slavery in the Imperial Order. He then builds a relationship with the woman and uses her to obtain items from Jagang that were given under a tentative deal struck between Nathan (acting as Lord Rahl at the time) and the Emperor.

When Richard returns, Kahlan learns that she must destroy a book in order to save Richard, so she travels to the Old World in the sliph. Upon her arrival she finds Nathan, Sister Verna, and Warren in a compromised situation, and she immediately spring into action to aid them. Clarissa is killed in the struggle by traitors.

With the book, Kahlan returns to Aydindril, but a battle ensues with Drefan, and she is unable to defeat him. Luckily, Richard arrives and disables Drefan, who is later killed by the sliph. Kahlan destroys the book, and Richard is cured of the plague.

Richard and Kahlan travel to the land of the Mud People to be wed, where they meet up with Zedd and Ann. Richard and Kahlan are soon thereafter wed and are visisted by the witch woman Shota, who once again warns them not to conceive a child.

Blood of the Fold (1996)

Blood of the Fold picks up the story where the last volume, Stone of Tears, left off. Richard Rahl has just reunited with his future wife, Kahlan Amnell, the Mother Confessor, in a place between worlds. When he gets back, he finds there's only one way to halt the continuous advance of the Imperial Order throughout the Midlands: seize power. Richard ends the alliance upon which the Midlands was based and the rule of the Confessors. Thus, Richard Rahl, the new Master of D'Hara, takes control over Aydindril.

Meanwhile, in the Old World, trouble courses through the Palace of the Prophets. Sister Verna, the newly named Prelate, finds out after some time that the former Prelate, Annalina, isn't really dead, but had fled with Nathan Rahl, the prophet. The two of them reveal that they are on a quest to fulfill the Prophecies and save the New World from the dominion of Jagang, the Dream Walker, Emperor of the Old World.

The lands of the Midlands must decide whether to surrender to D'Hara or the Imperial Order. However, there is a force that, although it claims to be loyal to the Order, bows to no one: The Blood of the Fold. In his neverending search for banelings, what The Blood call those with some form of the gift, Tobias Brogan, the Lord General of the Blood of the Fold, captures Kahlan Amnell and Adie and takes them, following the instructions of a so-called Creator (the Dream Walker, actually), to the Palace of the Prophets.

Richard, who finds out too late his wife-to-be is in the Old World, uses an ancient means of transportation, the Sliph, to travel to her almost instantaneously. There, seduced by the ability to become invisible (granted to him by his mriswith cape), Richard inadvertently releases the Mriswith Queen, who then flees to Aydindril back through the Sliph.

Brought back to his senses, Richard then destroys the Palace to prevent Jagang from receiving the treasures inside, saves Kahlan, and hurries back to the New World, where he leads his armies toward a victorious battle over the Blood of the Fold and the mriswith.

Stone of Tears (1995)

After the death of Darken Rahl, Richard is afflicted by a series of painful headaches. He also learns from Shota of his lineage as the bastard son of Darken Rahl and the grandson (on his mother's side) of Zeddicus Zu'l Zorander.

After having mastered the Wizard's First Rule, Richard learns that the opening of the boxes of Orden has torn the veil between the world of the living and the underworld and thus, he has made a grave mistake; the violation of the Wizard's Second Rule.

While trying to receive guidance on how to repair the veil, Richard violates the second rule again, inadvertently bringing his father Darken Rahl through the veil and back into the world of the living. This allows him to continue his task of bringing the Keeper into the world.

Richard later gets a visit from the Sisters of the Light, who inform him that his headaches are caused by the awakening of the gift within him and are fatal and unstoppable. The sisters tell him that he must go with them, and wear a magical collar in order to control his headaches and the gift.

Having been collared before in Wizard's First Rule by Denna, the Mord-Sith, Richard is extremely reluctant to have another one around his neck, let alone voluntarily putting it there himself. After having a surprise meeting with Denna's sprit, Kahlan comes to understand that if she want's Richard to live, she must convince him to put the collar on, whatever the cost.

The cost for Richard, ends up being the thought that Kahlan does not love him, and so the struggle to find freedom and the cure for his headaches, which ultimately is the ability to control his gift, begins.

Richard travels with Verna, the last Sister of the Light to the Palace of the Prophets, which is located in the Old World. The sisters see their job as spreading knowledge of the Creator to the world via their trained wizards.

Before reaching the palace, he is forced into a battle with thirty Baka Ban Mana blademasters, whose job it is to teach the Seeker to dance with the spirits -- using the Sword of Truth's magic to access the collective knowledge of all previous users of it... Be a feather, not a rock. Float on the wind of the storm is the first tactical advice he receives from the Sword's magic.

During his stay at the palace, Richard comes to terms with the fact that he has the gift of magic and moreover discovers he is a War Wizard, one who has the gift of both additive and subtractive magic. Later, he learns from Nathan Rahl that he is the first to be born with such power in three thousand years.

It is revealed that the Prelate took Richard to the Palace to flush out the Sisters of the Dark, a secret society within the Sisters of the Light dedicated to the task of unleashing the Keeper into the world of the living. As the Prelate herself says: "When your house is overrun with rats, the only thing you can do is bring in a cat. This cat sees us all as rats. Maybe with good reason..."

Richard also finds out that it was the Prelate and Nathan that helped Richard's step father, George Cypher, retrieve the Book of Counted Shadows.

Richard also realizes belatedly that the Palace of the Prophets is the "trap in time" foretold by Shota the witch woman for the palace is spelled so that those within its walls, age at a much slower rate. Nathan Rahl himself is close to one thousand years old.

Kahlan embarks on a long trek back to her home of Aydindril along with three Mud People. Along the way they come across a sacked city with the inhabitant's corpses filling the streets and the surrounding countryside. A new enemy has come.

Kahlan and the three mud people race to catch up with a band of some 5000 strong troops that are trailing the enemy. After getting over her shock, she assumes command of the army and begins her strategies of taking on the far superiour army of what she now knows to be The Imperial Order.

Escaping the trap after months of imprisonment, Richard races to stop a prophecy from coming to pass, one he received in the Valley of the Lost: Of all there were, but a single one born of the magic to bring forth truth will remain alive when the shadow's threat is lifted. Therefore comes the greater darkness of the dead. For there to be a chance at life's bond, this one in white must be offered to her people, to bring their joy and good cheer.

The prophecy speaks of the beheading of his love, Kahlan, whom he now realises was only trying to help him by sending him with the sisters.

The prophecy fulfulled (though not in the way that everyone thinks) allows him to close the veil and thwart Darken Rahl by casting the Keeper back into the underworld with the Stone of Tears.

To fulfill the prophecy, the First Wizard uses a death spell to fool everyone into thinking the Mother Confessor is dead, thereby both saving her and allowing the prophecy to occur.

Wizard's First Rule (1994)

Wizard’s First Rule stars a young man by the name of Richard Cypher, a single young woods guide. Richard lives in an area of the fantasy world known as Westland,which is the only part of the fantasy that at the time contained no magic.Though separated from everyone else by a dangerous magical boundary that prevents anyone from passing through it. On the other side of the boundary lie many sovereign nations, jointly known as the Midlands, and the large empires D'Hara and The Old World. Richard works as a woods guide leading important political figures through dangerous forests, while his brother's interests lay entirely in politics.

Richard is naturally compelled to investigate the mysterious murder of his father when he happens upon his destiny, a woman Kahlan Amnell, who he helps keep from being murdered by a group of four men known as a quad.

After saving Kahlan’s life, it is revealed that Kahlan has somehow come through the boundary and is now searching for the First Wizard. Richard feels that this woman is in need of protection and takes her to the only man he can trust, his best friend, a friend who had helped to raise him: Zedd.

Richard discovers that this close friend of his has kept many secrets from him for his entire life; Zedd is not the simple man that he had presumed he was, but rather the wizard for which Kahlan is looking.

Kahlan tells him of the events taking place on the other side of the boundary. An evil leader called Darken Rahl is leading his army against the Midlands. At the same time, Zedd comes to the decision that Richard is the one true Seeker and gives him the Sword of Truth. They begin their journey together to stop Darken Rahl and prevent him from opening the boxes of Orden.

However, due to a series of events, Richard and Kahlan are forced to cross the boundary alone and go on to the Mud People village in hopes of finding out where the third box of Orden is hidden. From there, they learn that only the witch woman, Shota, in Agaden Reach, has the power to reveal to them the location of the last box of Orden.

The story continues as it follows the team of Richard, Kahlan, Zedd and Chase as they attempt to collect one of the mysterious boxes of Orden and prevent Darken Rahl from gaining ultimate power over all.